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Valve understood this and when they were adding support for these countries on Steam, they set a conversion value that took in account the economic situation of countries like the ones I mentioned above. People in Argentina, Brazil, India, Turkey and many other countries simply won't pay their currency equivalent of $60 to play a game on PC, no matter which game we're talking about, it's unrealistic. No other industry would be able to get away with selling someone a product like that, so why do we continue to just accept it in the game industry? And you don't need to look far for examples.Cyberpunk 2077, Battlefield 2042, GTA Definitive Edition, just to name a few. I've heard someone compare it to if you bought something like a car, and after paying your hard-earned money for it, you find out parts are missing or don't work properly, even though it's a brand new car straight from the factory. It didn't used to be this way, because you could rest assured that when you bought a game years ago, you were getting the full, complete, polished experience.
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They'll make a game that's 80% finished, and then they just call it a day and release it, thinking "don't worry, we'll just finish the last 20% with patches later, I'm sure the players won't mind". Yes, and this seems to be a big problem with a lot of games and developers these days.
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